FARKEL is a high-score dice game in which players roll dice for points. You roll six dice; remove only the dice you want to use for points, re-roll the remaining dice. If you can eventually make all six dice count for score, pick them all up and keep going. If none of the dice you roll can count for score, you lose your turn and any points you made during that turn.
OBJECT OF THE GAME
To get scoring dice of every roll, and to be the first player to get more than 10,000 points.
TO GET STARTED
Each player must roll at least 500 points during one turn to get on the scoreboard.
SCORING
FIVES = 50 POINTS ONES = 100 POINTS
SCORING COMBINATIONS
3 ONES = 1000 4 OF ANY KIND = 1000
3 TWOS = 200 5 OF ANY KIND = 2000
3 THREES = 300 6 OF ANY KIND = 3000
3 FOURS = 400 STRAIGHT 1-6 = 1500
3 FIVES = 500 THREE PAIRS = 1500 4 OF A KIND + PAIR = 1500
3 SIXES = 600 TWO TRIPLETS = 2500
Only ones and fives count by themselves. Other numbers count as three-of-a kind or more but not in pairs.
You don’t have to remove all the dice that count on your roll, only the ones you want to use for score. Continue rolling & removing dice.
Dice can only count for score once. After dice are removed, you cannot add to them for a bigger score (for example, you can’t add a six to three previously rolled sixes to make four-of-a kind).
If you roll no scoring dice, your turn is over and you lose all the points you rolled on that turn. This is called a FARKEL.
You may stop rolling at any time, take your points and pass the dice if you’re afraid of rolling a FARKEL.
Rolling the dice off the playing surface means re-rolling the dice.
When one player reaches 10,000 points, all other players get one more turn to try to beat them.
Partners simply add their scores together under one name, EACH PARTNER MUST ROLL 500 POINTS TO GET IN THE GAME.
When a player quits rolling with several dice remaining, the next player can roll those remaining dice. If they score, they get the same points as the previous player plus the points they just rolled. If they roll no scoring dice, they lose their turn.
Some players find it a challenge to discover new ways of playing FARKEL. For instance, with more than four players, you may want to make 5000 the winning score to speed up the game. When playing high-stakes, a player trying to pick up the previous player’s score may have to put up 1000 points for the opportunity to try. Also, if you roll four-of-a-kind and a pair you can count the combination as 1000 points. Whatever the rules, FARKEL is a fun game for everyone.
|
Q.
Do I have to remove ALL scoring dice after every roll? |
|
Q.
Can a player come from behind, tie the game-winner and stop with
dice left?
|
|
Q.
Can you add a "six" (for instance) to three previously-rolled
sixes, to get four-of-a-kind? Or keep part of a straight to try
to complete the straight? |
|
Q.
I rolled four-of-a-kind and a pair. What is my score? |
|
Q.
If you make all six dice count for score - in one roll or
several rolls - do you have to pick them all up and keep going? |
|
Q.
Why do some players score three "ones" as 1000 points and not
300 points? |
|
Q.
If I roll three "ones", do I have to remove and score all three
dice?
|
PLAYING WITH PARTNERS
|
Q.
Do we put everyone's name on our score sheet, using several
columns? |
|
Q.
How do we add the scores? |
|
Q.
When one partner goes out, is the game over? |
09/03/2008 01:32:28 PM
|
|
||||||||||||||||||||||||